Dolphin Emulator 3.5: Tips, Tricks, and Troubleshooting for PC Gamers
Development versions are released every time a developer makes a change to Dolphin, several times every day! Using development versions enables you to use the latest and greatest improvements to the project. They are however less tested than beta versions of the emulator.
Dolphin is a Gamecube and Wii emulator. Most games run perfectly or with minor bugs. Games are playable at HD quality, up to 1080p. This is a remarkable feature the actual Gamecube and Wii consoles are not capable of. As an open source project everyone can commit improvements. The code is hosted on code.google.com. Dolphin is actively developed and almost every day new features are added and bugs fixed as well.
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Ontwikkelings-versies worden vrijgegeven telkens als een ontwikkelaar een wijziging aanbrengt aanDolphin, meerdere keren per dag! Door ontwikkelings-versies te gebruiken kunt ude laatste en beste verbeteringen aan het project te gebruiken. Ze zijn echterminder getest dan beta-versies van de emulator.
Starting with 5.0-5179, a system update can be installed offline from a Wii disc containing an update partition by right-clicking the game on Dolphin's game list and selecting "Perform System Update". Additionally, on 5.0-7062 and newer, the system update can also be downloaded directly from Nintendo's official servers by going into Tools => Perform Online System Update => Current Region (or the desired region on a fresh install).
Once the download has completed, browse to the newly created directory under its executable directory: \titles\000000010000000D\1032\. Make sure that the 00000011.app file exists; it's the only file required for this guide.
Using the emulator via network requires that your Wii is configured for your wireless network, and that you've set up a file share. You must provide a username, password, share name, and IP address to log in to the file server (in settings.xml). This XML file is created for you upon first loading the emulator and entering/exiting Preferences. Here's an example snippet for your XML configuration file:
Le versioni di sviluppo vengono rilasciate ogniqualvolta uno sviluppatore effettua una modifica a Dolphin. L'utilizzo di versioni di sviluppo ti permette di rimanere al passo con gli ultimi aggiornamenti e miglioramenti al progetto. Sono però meno testate delle versioni beta dell'emulatore.
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While this looks like a small changelog, keep in mind this is mostly an update for most cores, ports and emulators (60+) have been updated to the latest commits on github, we tested them internally but as always we cannot test with all devices and with all games, so if you find issues please post them on the forum or discord, unless, if you are 100% sure it's a reproducible bug then open a Github issue.
As always. while we try to test every aspect of this release with many new settings, options, emulators and ports it is impossible to test it on all devices and with all games. If you find any issue please use Discord, The EmuELEC forum or if you are sure its a reproducible bug open a GitHub issue.
EDIT: Auto update seems to be broken, to fix it, please download and copy the file updatecheck.sh to /emuelec/bin (via network share its on configfiles/emuelec/bin) if the bin folder does not exists, create it, also make sure the file is set to executable (via ssh chmod +x updatecheck.sh and then check updates as normal
This release has many new features some of them that will require a bit of setting up if you are upgrading. The biggest change is that the getcores.sh file that was responsible for showing what emulator was used for what platform is no longer used, this means that emuelec.conf and emuoptions.conf from earlier versions will no longer will compatible! (well only the core/emulator part) so if you previously had set some games to run on certain emulators this needs to be redone, sorry about that but its for the better!
The Dolphin Emulator development team announced today the release of Dolphin 4.0 (GameCube & Wii emulator). According to the team, this new version comes with over 2500 changes from its previous build, and can be downloaded for Windows (x86 or x64), Mac OS X (>= 10.7) or Ubuntu 13.04. You can find below its complete changelog, as well as a download link.
This release also adds a few small OS X improvements: the Dolphin DMG bundles are now signed by a valid developer ID and do not require you to disable Gatekeeper to be used. The emulator is also Retina Display aware and handles the logical scaling better on these screens.
It had its inaugural release in 2003 as freeware for Windows. Dolphin was the first GameCube emulator that could successfully run commercial games. After troubled development in the first years, Dolphin became free and open-source software and subsequently gained support for Wii emulation. Soon after, the emulator was ported to Linux and macOS. As mobile hardware got more powerful over the years, running Dolphin on Android became a viable option.
Dolphin was first released in September 2003 by Henrik Rydgård (ector) and FRES as an experimental GameCube emulator that could boot up and run commercial games. Audio was not yet emulated, and the overall performance quality was very poor. Many games crashed on start up or barely ran at all; average speed was from 2 to 20 frames per second (FPS). Its name refers to the development code name for the GameCube.
Dolphin was officially discontinued temporarily in December 2004, with the developers releasing version 1.01 as the final version of the emulator. The developers later revived the project in October 2005.
Dolphin became an open-source project on 13 May 2007 when the developers released the source code publicly on a SVN repository on Google Code under the GPL-2.0-only license. At this point, the emulator had basic Wii emulation implemented, limited Linux compatibility and a new GUI using wxWidgets. The preview builds and unofficial SVN builds were released with their revision number (e.g., RXXXX) rather than version numbers (e.g., 1.03). As with previous builds, differences between consecutive builds are typically minor.
By April 2009, most commercial games, GameCube and Wii alike, could be fully played, albeit with minor problems and errors, with a large number of games running with few or no defects. Adjustments to the emulator had allowed users to play select games at full speed for the first time, audio was dramatically improved, and the graphical capabilities were made more consistent aside from minor problems.
By late October 2009, several new features were incorporated into the emulator, such as automatic frame-skipping, which increased the performance of the emulator, as well as increased stability of the emulator overall. Also improved was the Netplay feature of the emulator, which allowed players to play multiplayer GameCube and Wii games online with friends, as long as the game did not require a Wii Remote. The emulator's GUI was also reworked to make it more user-friendly, and the Direct3D plug-in received further work.
Throughout 2014, several features were implemented into Dolphin, including disc loading emulation, native support for GameCube controllers, perfect audio emulation, and bug fixes for problems which had been present since the emulator's earliest days. Memory management unit (MMU) improvements allowed many games to boot and work properly for the first time. Improvements towards the emulator also allowed for it to run well on Android using the Nvidia Tegra processor, albeit with minor difficulties.
In September 2016, Dolphin's developers announced the emulator was now able to boot all official GameCube titles. The last title to be supported for boot-up, Star Wars: The Clone Wars, had been particularly difficult to emulate due to the game's use of the memory management unit. Triforce emulation was removed due to lack of maintenance.
18 August 2017 marks the culmination of work started in late 2016 when the cross-platform MMORPG Dragon Quest X was added to the list of playable games just two months before support for the online functionality of the Wii version was dropped. The addition relied on a number of features that had been previously added to the emulator simply for the sake of accuracy, such as support for the Wii Shop Channel. Support for Wii File System, an encrypted file system that was originally designed for the Wii U, was also added after a rigorous amount of reverse engineering.
In the December 2020 and January 2021 Progress Report, the Dolphin team reported that support had been added for emulating Nintendo DS Connectivity with various Wii titles. The article stated that this development would not lead to Dolphin and DS interoperability, either with physical hardware or with another emulator. This new emulation fixed a crash present in Driver: San Francisco and other games that attempt to initiate DS communications.
In May 2021, Dolphin added support for macOS on ARM64, which had been a heavily requested feature following the announcement of the Mac transition to Apple Silicon. In July 2021, the Dolphin team announced the integration of the mGBA emulator into Dolphin, allowing a Game Boy Advance emulator to run within Dolphin simultaneously to simulate GameCube-GBA connectivity. In addition to supporting transfer of data to and from emulated GBA titles, up to four Game Boy Advance instances can be simultaneously active in Dolphin at once, making multiplayer in games that require the GBA such as The Legend of Zelda: Four Swords Adventures and Final Fantasy Crystal Chronicles viable within Dolphin locally and via netplay.